Roadmap
Direction without a release date.
Nothing here has a date. Items are development goals; they can change, move or be dropped. Every item shows its status and, where one applies, what must happen first.
Status
- In the internal build
- Exists in the game code and is covered by automated tests, but is not publicly playable.
- In progress
- Actively being worked on.
- Planned
- A development goal without a date. Not available and not a release promise.
- Exploring
- An idea under consideration, without a commitment.
Now
Open items close to the current build.
- Planned
Play it through by hand
Play with a real mouse and keyboard from start to end, listen to the generated music and sounds, and tune the combat numbers.
First needed: A person at the keyboard. No tool can do this.
- Planned
Prepare a notarised release
Developer ID signing and notarisation, a licence and credits file, and a decision on whether and how a build is offered.
First needed: An Apple Developer account that belongs to the project owner.
- In progress
The official website
This site: the honest home for the project. It is built and tested locally and not live yet.
First needed: The owner's approval, operator details, hosting and DNS.
Next
Intended after the items above, no date.
- Planned
Controller support and UI size
Gamepad bindings and a size setting for the pixel interface.
- Planned
Close gaps in multiplayer
Chests, trading with villagers, sleeping, the fishing float and dialogue choices do not work in multiplayer yet. Moderators still lack an in-game inbox for reports.
- Planned
Public regional servers
Hosting the Europe, Americas and Asia servers for real players.
First needed: Explicit approval for any hosting, certificates and operating costs.
Later
Larger goals further away.
- Planned
Treasure maps, temples and cave sound
Treasure maps, temples, cave music and ambience, and path-finding for creatures.
- Planned
Five peoples
Humanoid peoples with their own architecture and relations.
- Planned
Chunk files for very large worlds
A new save format that stores large worlds in separate files.
- Planned
Long-distance pathfinding
Hierarchical path-finding for villagers; today roads cover settlements. Also wanderers, multi-hop caravans, caravan guards and bandits.
- Planned
Cliffs, ravines, deltas and waterfalls
More dramatic terrain in the world generator.
Exploring
Ideas without a commitment.
- Exploring
Other platforms
Considered only on explicit request. Nothing is configured.
Nothing matches this filter.
Changes to the plan
The original design plan was a four-phase roadmap (prototype, alpha, beta, release). Much of the alpha and beta content, such as seasons, weather, caves and multiplayer, was built in a different order in version 0.2.0 to 0.9.1. This page replaces the phase labels with the status of each item.