Roadmap

Direction without a release date.

Nothing here has a date. Items are development goals; they can change, move or be dropped. Every item shows its status and, where one applies, what must happen first.

Status
In the internal build
Exists in the game code and is covered by automated tests, but is not publicly playable.
In progress
Actively being worked on.
Planned
A development goal without a date. Not available and not a release promise.
Exploring
An idea under consideration, without a commitment.
Show area

Now

Open items close to the current build.

  • Planned

    Play it through by hand

    Play with a real mouse and keyboard from start to end, listen to the generated music and sounds, and tune the combat numbers.

    First needed: A person at the keyboard. No tool can do this.

    Technical · Updated 30 October 2026

  • Planned

    Prepare a notarised release

    Developer ID signing and notarisation, a licence and credits file, and a decision on whether and how a build is offered.

    First needed: An Apple Developer account that belongs to the project owner.

    Technical · Updated 30 October 2026

  • In progress

    The official website

    This site: the honest home for the project. It is built and tested locally and not live yet.

    First needed: The owner's approval, operator details, hosting and DNS.

    Technical · Updated 30 October 2026

Next

Intended after the items above, no date.

  • Planned

    Controller support and UI size

    Gamepad bindings and a size setting for the pixel interface.

    Technical · Updated 30 October 2026

  • Planned

    Close gaps in multiplayer

    Chests, trading with villagers, sleeping, the fishing float and dialogue choices do not work in multiplayer yet. Moderators still lack an in-game inbox for reports.

    Multiplayer and accounts · Updated 30 October 2026

  • Planned

    Public regional servers

    Hosting the Europe, Americas and Asia servers for real players.

    First needed: Explicit approval for any hosting, certificates and operating costs.

    Multiplayer and accounts · Updated 30 October 2026

Later

Larger goals further away.

  • Planned

    Treasure maps, temples and cave sound

    Treasure maps, temples, cave music and ambience, and path-finding for creatures.

    World · Updated 30 October 2026

  • Planned

    Five peoples

    Humanoid peoples with their own architecture and relations.

    Villages and people · Updated 30 October 2026

  • Planned

    Chunk files for very large worlds

    A new save format that stores large worlds in separate files.

    Technical · Updated 30 October 2026

  • Planned

    Long-distance pathfinding

    Hierarchical path-finding for villagers; today roads cover settlements. Also wanderers, multi-hop caravans, caravan guards and bandits.

    Villages and people · Updated 30 October 2026

  • Planned

    Cliffs, ravines, deltas and waterfalls

    More dramatic terrain in the world generator.

    World · Updated 30 October 2026

Exploring

Ideas without a commitment.

  • Exploring

    Other platforms

    Considered only on explicit request. Nothing is configured.

    Technical · Updated 30 October 2026

Changes to the plan

The original design plan was a four-phase roadmap (prototype, alpha, beta, release). Much of the alpha and beta content, such as seasons, weather, caves and multiplayer, was built in a different order in version 0.2.0 to 0.9.1. This page replaces the phase labels with the status of each item.