Development

Where Sunfallow stands today

Sunfallow is in active development as a one-person project. Here is what is real, how it was checked, and what has not been checked.

Current state

Game version
0.9.1
Build channel
Internal. Not published.
Verified against commit
54595aa
Last verified
30 October 2026

The website has its own version and is separate from the game version.

What has been checked

  • 468 automated checks in the main headless test suite pass, with no failures. They cover inventory, crafting, world generation and seeds, saving and loading, villages, animals, combat, caves and more.
  • Separate suites cover multiplayer, accounts, the realm service, chat, trading and a hostile client. Most pass. One cave network test has two failing checks that fail the same way before the rename, and one social test failed once and passed on a rerun.
  • Frame times were measured in test scenes on one Apple M2 Mac: 60 frames per second.

What has not been checked

  • Nobody has played through the game by hand with a real mouse and keyboard.
  • The generated music and sounds have not been listened to by a human.
  • Combat numbers are reasoned, not tuned by play-testing.
  • The app is not notarised, and the notarisation script has never been run.
  • No public server has been set up. Multiplayer was tested on the developer's own computer.

Source: TEST_REPORT.md, section 0.9.1 (headless suite --test=all, 2026-10-30)

How to follow along

The journal, the roadmap, the changelog and the RSS feed on this site are the official channels. There are no other official channels yet; we will only list ones that really exist.

JournalRoadmapChangelogRSS feed