Changelog

Every version so far

All versions are internal development builds. None was released publicly, and no download exists. Dates are the dates in the game's own changelog.

Show change type

  1. 0.9.1

    Internal build

    Averra becomes Sunfallow

    • ChangedThe game is now called Sunfallow – A Living World, with the website sunfallow.net. Gameplay, world generation, seeds and the save format are unchanged.
    • AddedNew SUNFALLOW logo with a rising sun and a furrowed field, and a new app icon.
    • AddedThe first start copies saves and settings from the former name's data folder, checked by SHA-256. The old folder is never changed.
    • ChangedApp name and bundle identifier changed to Sunfallow and net.sunfallow.game.
  2. 0.9.0

    Internal build

    Polish and release preparation

    • AddedMusic: 11 loops that follow region, time of day, villages, caves and fights, plus about 36 new sounds and four volume sliders.
    • AddedA controls menu with two rebindable keys per action, and accessibility options (reduce flashes and motion, toggle shield, damage numbers, colour-blind markers).
    • ImprovedServer replication got faster: 6.2 instead of 10.8 ms with 32 players in one spot.
    • FixedA hostile-client test found four classes of unvalidated values on the server; all client values are now validated.
    • AddedA release script that builds the app, a zip, a dmg and checksums, and a prepared but never-run notarisation script.
  3. 0.8.0

    Internal build

    Exploration and combat

    • AddedTwo underground layers, the Hollows and the Deep Caverns, with caves, dungeons, abandoned mines and ruins; rock can be dug.
    • AddedSix cave creatures, elites and two bosses (Stone Warden, Magma Matriarch); every attack is telegraphed.
    • AddedDodge roll, shields, crossbow, throwing knives, poison and burns.
    • AddedA journal with bestiary, discoveries, statistics and map markers.
  4. 0.7.0

    Internal build

    Global multiplayer infrastructure

    • AddedA realm service (Go and PostgreSQL) with a region directory, world storage and player reports. Nothing is hosted publicly; everything runs on the developer's computer.
    • AddedA server browser with measured ping, player trading, land claims and chat with moderation.
    • AddedBackups with a restore test, and a local Docker deployment.
  5. 0.6.0

    Internal build

    Accounts and characters

    • AddedAn account service with Argon2id password hashes, recovery codes, data export and account deletion.
    • AddedA character creator with body, hairstyles, beards, clothing and colours, shown to other players.
  6. 0.5.0

    Internal build

    Multiplayer foundation

    • AddedA dedicated server that runs the full simulation for several players; clients receive only changes.
    • AddedEncryption (DTLS), movement checks, inventory checks, reach checks and an action rate limit.
  7. 0.4.0

    Internal build

    Living world

    • AddedSeasons and weather: rain, storms, snow, fog and sandstorms.
    • AddedSettlements in four tiers with roads, a settlement economy, 17 professions and caravans.
    • AddedFishing, taming and breeding animals, and seasonal wildlife.
    • ChangedSave format 3 with lossless migration from the older formats.
  8. 0.3.0

    Internal build

    World generation 2.0

    • AddedA new generator for new worlds with sizes up to 16,384 × 16,384 tiles; the original generator is frozen so existing saves keep their worlds.
    • AddedRiver networks with tributaries and lakes, and 12 new biomes (25 in total).
    • AddedCamps, ruins, shrines, watchtowers and caches with deterministic loot.
    • FixedTree and bush canopies were lit from the bottom right; now from the top left like everything else.
  9. 0.2.0

    Internal build

    Crafts and Wilds

    • AddedProduction chains (sawmill, loom, tannery, cooking pot, masonry, alchemy), 130 items and 101 recipes.
    • AddedWeapon classes, status effects, armour and rarity tiers.
    • AddedWolves, bears, sheep, ducks, squirrels, frogs and butterflies.
    • ChangedSave format 2 with lossless migration from version 1.
  10. 0.1.0

    Internal build

    Vertical slice

    • AddedFirst playable macOS build under the name Averra: seeded worlds with 13 biomes, gathering, crafting, building with roofs, farming and five animals.
    • AddedA village with four villagers, trading and an economy that catches up while the player is away.
    • AddedDay and night, autosave and original pixel art with a pixel interface.