About

Why Sunfallow?

Sunfallow began with a simple question: how alive can a game world feel when not everything waits for the player? It has grown into a long-term indie project, built one system at a time, with new regions, deeper mechanics, and room for unexpected moments. There is no confirmed release date.

Who makes it

Sunfallow is an independent project by Michael Brauer. It is a one-person project: there is no studio, no team and no publisher.

How it is built

The game uses Godot 4.7.1 and GDScript and is developed for macOS on Apple Silicon. All pixel art, the pixel font, sounds and music are generated by the project's own tools, which makes everything reproducible and original. Server components for accounts and worlds are written in Go and run only locally so far.

History: Averra becomes Sunfallow

Sunfallow was formerly developed under the name Averra. The rename happened with version 0.9.1 on 30 October 2026. Gameplay, worlds and saves were not changed, and old saves are migrated automatically. Read the article

Contact

You can reach the project by email: info@michael-brauer.de