A 2D open-world sandbox · in development

Sunfallow

A Living World

A world that changes, whether you're watching or not.

Explore procedurally generated landscapes, build your own place in the world, and discover a land where nature and villagers follow their own rhythms.

Explore the WorldDevelopment progress

Early development · internal build 0.9.1 · no public release yet.

Gameplay capture, version 0.9.1: the village of Dunmere. HUD visible.

More than a backdrop

The world is not just scenery.

Trees regrow, wildlife responds to its surroundings and villagers carry out their daily work. This is what already exists in the internal build.

In the internal build

The land changes

Four seasons and local weather (rain, storms, snow, fog, sandstorms) change crops, light and walking speed.

In the internal build

Villages have routines

Villagers hold professions and follow daily jobs. Settlements keep stock, trade and grow.

In the internal build

Your actions matter

What you build, plant and fell is saved with the world; wildlife follows the forest and trees regrow.

Explore. Gather. Shape.

Systems that touch each other

Walk through forests and deserts, gather resources, grow food and build somewhere to call your own. These are the first five of nine systems.

The world

25 biomes above ground, four zones below

From ocean and coast through forests and deserts to glaciers and ash wastes. Each biome has its own plants, animals and resources.

Open the biome atlas

A world in progress

The foundations are here. The vision reaches further.

An internal development build already includes world generation, crafting, building, farming, village routines, weather, seasons, caves and a server for several players. Deeper ecosystems, more peoples and public servers remain goals, not released features.

How was this checked?

Present in version 0.9.1

  • Procedural worlds with 25 surface biomes and four underground zones
  • 154 items, 120 recipes, 151 world objects, 20 creature types, 17 villager roles
  • Seasons, weather, day and night, fishing, taming, caves, dungeons and bosses
  • 468 automated checks pass in the main test suite (no failures)

Not yet

  • No public release and no download
  • Nobody has played through it by hand with mouse and keyboard yet
  • The generated music and sounds have not been heard by a human
  • No public servers, no public accounts

From the journal

Latest from development

Honest insights instead of artificial hype. Only articles that really exist appear here.

All articles

The road ahead

Direction, not promises

No dates and no percentage bars. Each entry carries its status.

Now

  • Play it through by hand Planned
  • Prepare a notarised release Planned
  • The official website In progress

Next

  • Controller support and UI size Planned
  • Close gaps in multiplayer Planned
  • Public regional servers Planned

Later

  • Treasure maps, temples and cave sound Planned
  • Five peoples Planned
  • Chunk files for very large worlds Planned

Exploring

  • Other platforms Exploring

Open the full roadmap

Real captures

Straight from the running game

All images are captures of version 0.9.1. Nothing here is concept art.

  • The village square at night: dark ground, a lit campfire, the field and houses in shadow.
    The same square at 22:00; day and night change the light.Gameplay captureCaptured in version 0.9.1, 30 October 2026
  • The village field and paths under snow in winter.
    Winter in Dunmere (season set by the screenshot tool).Gameplay captureStaged sceneCaptured in version 0.9.1, 30 October 2026
  • A dark cave with glowing blue crystals and green moss, lit only by a small area around the player.
    The Hollows, the first underground layer (staged by the screenshot tool).Gameplay captureStaged sceneCaptured in version 0.9.1, 30 October 2026
  • The village in rain: the picture is slightly darkened and tinted.
    Rain over Dunmere (spring, day 3).Gameplay captureStaged sceneCaptured in version 0.9.1, 30 October 2026
  • A merchant with pack mules walking along a dirt road next to a shore with palms.
    A caravan on the road between settlements.Gameplay captureCaptured in version 0.9.1, 30 October 2026
  • A stone hall with torches and a large guardian, the Stone Warden, and its name above it.
    The Stone Warden in the Dungeon Halls (staged scene).Gameplay captureStaged sceneCaptured in version 0.9.1, 30 October 2026

Open the gallery

Every world starts somewhere.

Sunfallow is far from finished. But it is growing, one system at a time. Follow along in the journal or with the RSS feed.

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